Related article - A look back at another Sakaguchi SNES classic, Chrono Trigger.
Many would have felt the same way playing Final Fantasy IV upon its original release. The legendary series’ SNES debut, released as Final Fantasy II to maintain continuity for western gamers, the game is generally regarded as a milestone for the series for the introduction of Square’s Active Battle System which, for the first time, allowed you to input commands in real-time. Indeed, much-missed Nintendo magazine Super Play ranked FFII/IV the 20th best SNES game of all time, saying that “the story, soundtrack and finely-tuned gameplay make it essential playing to all RPGers”.
That was back in 1996. Twelve years on and FFIV is now the latest in Square Enix’s series of polished remakes for the Nintendo DS, just two more instalments away from that hallowed seventh game. The first thing that really stands out is the near-faultless way a strong narrative thread and characters are introduced; within the initial hour a theme of redemption and the imperialistic ambitions of a power-hungry monarchy are established, Cecil emerging as a principled, engaging protagonist (referred to amusingly as the Dark Knight, though this is apparently a regular character class within the series). The plot and gradual arc is subtly implemented; it’s only thinking about the game later that I realise just how strong the translation and voice acting is.
This at times compulsive momentum carries FFIV, and goes some way to explaining just why JRPG devotees regularly cite story as the most significant part of the genre. Without this investment in a cast of heroes, this need for catharsis and the expectation of wrenching twists, the abstract battle system (well, abstract to someone reared on the Zelda games) and attendant exploration would be little more than numbers and an exercise in mind-numbing repetition. Granted FFIV does come across as the equivalent of jumping in at the deep-end for someone new to the genre, but even something as pivotal to the game’s mechanics as levelling-up can take on a certain relaxing quality. The game is hard, often annoyingly so, but deeply rewarding given some effort and patience.
Visually the 3D makeover does a solid job. There are enough effects and functional animations (e.g the swirling screen preceding every battle) that nod to the title’s origins, balanced by elegant presentation and a superb score (from series staple Nobuo Uematsu). The DS isn’t used to its full capabilities, but like the previous remake of Final Fantasy III Square Enix’s agenda with these new editions has been less about dragging the series kicking into the next-generation and more about preserving the games for new audiences to discover them as they were meant to be played – much like the manner in which folk songs would be passed from one singer to the next, or periodic remasters of classic cinema. FFIV may be a form of heritage gaming, but it’s no less a pleasurable example of videogaming for being so.
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