Developer: Playground Games / Turn 10 Studios
Format: Xbox 360
Score: 7.6
Horizon is a Forza game only in name. Here the series’ penchant for auto-fetishism and rigid progression has been replaced by a more open-ended structure, and a relatively relaxed approach to the art of driving closer in style to rebellious boy racers than the refined sophisticate of old. In taking this tack Horizon has also sacrificed the air of classicism that made Forza so appealing; granted, Turn 10’s superb handling model has been retained, but the shell around which this core game is wrapped sees developers Playground Games straining for an ‘alternative’ edge that falls cringingly short.
Format: Xbox 360
Score: 7.6
Horizon is a Forza game only in name. Here the series’ penchant for auto-fetishism and rigid progression has been replaced by a more open-ended structure, and a relatively relaxed approach to the art of driving closer in style to rebellious boy racers than the refined sophisticate of old. In taking this tack Horizon has also sacrificed the air of classicism that made Forza so appealing; granted, Turn 10’s superb handling model has been retained, but the shell around which this core game is wrapped sees developers Playground Games straining for an ‘alternative’ edge that falls cringingly short.
These problems are in nearly every
facet of the game’s image. The silly narrative that follows your pursuit of the
championship is full of caricatured opponents and pointless cutscenes (the only
player motivation comes from the self-directed one of moving up the levels),
while the generally awful soundtrack choices (including The Enemy,
Lostprophets, Skrillex remixes) betray a paucity of inspiration and undermine
everything that Horizon sets out to be. They aren’t crippling problems, but
they come close to spoiling what is an otherwise engrossing culmination of
recent console racing history.
It’s a shame that the overarching
aesthetic, such an important part of the game, is so unconvincingly realised, as
the gameplay systems within are cleverly intertwined, ensuring that you’re
constantly engaged regardless of your current aim. The single-player sees you
taking the mantle of a rookie challenger at the Horizon festival, in which a
series of events are separated by tiered wristbands – the more races won, the
higher your wristband level, which then opens up further events. Secondary to
this is a persistent popularity ranking, with points awarded in and outside of
races on various criteria – drifts, speed, overtaking etc. As you’re reminded
at the game’s outset, “the crowds come to see spectacular racing”, so winning
races in style is the key.
While credits are key to unlocking
the higher wristbands, and can only be gained within events, the popularity
ranking is an effective meta game that ensures it’s just as superficially
rewarding to simply drive around the open world of Colarado, whether it be for
the points-bonanza of an open stretch of highway, or because of the requisite
OCD-friendly collectables which here take the form of discount signs (each one
giving a 1% discount on upgrades) and speed cameras to discover. A lot of
thought has gone into making the environment an integral part of the Horizon
experience.
If all this sounds familiar,
that’s because Forza Horizon is built on the foundations of several far more
innovative racing games from recent years. It’s open network of roads is a nod
to Burnout Paradise (one of the most forward-thinking games of this
generation), although Criterion’s classic had a more interesting and diverse
world to explore (granted Horizon’s adherence to the real world setting of
Colardo may have been more restrictive). The interlocking emphasis on style is
a nod to the much-missed Project Gotham Racing series, while the open world –
in which fellow roaming drivers can be challenged – recalls the flawed Test Drive
Unlimited games. Heck, even the choice of font, colour and attitude draws
unfavourable comparisons with Codemasters’ DiRT. Many of Playground’s employees
worked on some of the titles mentioned above, which doesn’t so much justify the
wholesale incorporation of their ideas into Horizon but instead makes us regret
that the same ingenuity on evidence in the earlier games couldn’t be brought
into effect here.
This absence of innovation is
compensated for however by a technical assurance that we expect will be matched
only by Need For Speed: Most Wanted, Forza Horizon’s only significant racing
challenger in these latter months of 2012. Colarado is beautifully realised,
with the mountainous northern-regions in particular a visual delight. The frame
rate is similarly exceptional.
When it comes to online play Forza
Horizon thankfully doesn’t try to replicate the scope of the single player
wholesale. Although there is a free roam mode, we found most of our time spent
in some of the more intimate, streamlined game styles. The most fun of these
are ostensibly the ones, as in Forza Motorsport 4, where the playground games
of tag are transplanted to a racing arena – Infected, for example, tasks you
with avoiding contact for as long as possible with fellow ‘infected’ racers,
until you then have to chase the remaining survivors, while King is similar to
Infected except the winner is the racer who can remain as King (i.e avoid being
tagged whilst King) the longest.
Get beyond the cynical positioning
of Forza Horizon and you’ll find a racer that is, ironically, as efficient and
refined as it’s older, more mature, siblings. Whether it can build a community
as effectively as the Motorsport games is unlikely, but Horizon, for all its
familiarity and reluctance to experiment, is still a fine addition to the Xbox
360’s roster.
Previously published by D+PAD Magazine.
Previously published by D+PAD Magazine.
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