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Besides, each version of Okami has seen the integral Celestial Brush mechanic – the ability to draw onto the game world – take steps forward in terms of implementation, so the move to DS is consistent as much as it's logical. The Playstation 2’s acceptable analogue sticks gave way to the Wii’s excellent use of motion-control, but it’s this DS version which inevitably makes the most sense – drawing onto the screen with the DS’s stylus is as direct and pleasing as you’d hope. There are shades of the DS Zelda games in both the use of the touch screen and the cuter aesthetic (Ōkamiden is a direct sequel to the first game, in which you play as a baby wolf), and based on the brief demo presented here – in which I had to fill in a missing bridge, as well as briefly abandon our new partner, the young boy Nushi, while trying to solve a switch puzzle – I'm confident that Okamiden: Chiisaki Taiyō will be just as involving and delightful as both Phantom Hourglass and Spirit Tracks.
Fingers crossed that UK gamers also get this lavish - and frankly amazing - Japanese Special Edition.
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